Video Games with Footnotes: Understanding In-Game Developer Commentary
Date
2023
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
De Gruyter
Abstract
In this chapter, we examine a specific and often overlooked kind of video game paratext: the commentaries inserted by game developers into games themselves, which may illuminate a game’s production history and gameplay details from the perspectives of the people who created it. We offer some thoughts on how to approach a concept like annotation by comparing media forms and then work through a set of examples from the games Portal, Gone Home, Tacoma, Never Alone (Kisima Inŋitchuŋa), and The Stanley Parable, followed by a conclusion that considers not only how to understand in-game developer commentary, but also why it matters.
Description
This is a post-print version of a chapter in a book published in 2023 by De Gruyter.
Keywords
videogames, paratexts, annotation, commentary
Citation
Alan Galey and Ellen Forget, "Video Games with Footnotes: Understanding In-Game Developer Commentary," in (Not) In the Game: History, Paratexts, and Games, edited by Ed Vollans and Regina Seiwald (Berlin: De Gruyter, 2023), pp. 139–159.
DOI
https://doi.org/10.1515/9783110732924
ISSN
Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International
Creative Commons URI
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