Video Games with Footnotes: Understanding In-Game Developer Commentary

Date

2023

Journal Title

Journal ISSN

Volume Title

Publisher

De Gruyter

Abstract

In this chapter, we examine a specific and often overlooked kind of video game paratext: the commentaries inserted by game developers into games themselves, which may illuminate a game’s production history and gameplay details from the perspectives of the people who created it. We offer some thoughts on how to approach a concept like annotation by comparing media forms and then work through a set of examples from the games Portal, Gone Home, Tacoma, Never Alone (Kisima Inŋitchuŋa), and The Stanley Parable, followed by a conclusion that considers not only how to understand in-game developer commentary, but also why it matters.

Description

This is a post-print version of a chapter in a book published in 2023 by De Gruyter.

Keywords

videogames, paratexts, annotation, commentary

Citation

Alan Galey and Ellen Forget, "Video Games with Footnotes: Understanding In-Game Developer Commentary," in (Not) In the Game: History, Paratexts, and Games, edited by Ed Vollans and Regina Seiwald (Berlin: De Gruyter, 2023), pp. 139–159.

DOI

https://doi.org/10.1515/9783110732924

ISSN

Creative Commons

Attribution-NonCommercial-NoDerivatives 4.0 International

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