Online Vision as a Function of Real-Time Limb Velocity: Another Case for Optimal Windows

Date

2015-03-18

Journal Title

Journal ISSN

Volume Title

Publisher

Taylor and Francis

Abstract

The efficiency of online visuomotor processes was investigated by manipulating vision based on real-time upper limb velocity. Participants completed rapid reaches under two control (full vision, no vision) and three experimental visual window conditions. The experimental visual windows were early: 0.8-1.4 m/s, middle: above 1.4 m/s, and late: 1.4 to 0.8 m/s. The results indicated that endpoint consistency comparable to that of full-vision trials was observed when using vision from the early (43 ms) and middle (89 ms) windows, but vision from the middle window entailed a longer deceleration phase (i.e., a temporal cost). The late window was not useful to implement online trajectory amendments. This study provides further support for the idea of early visuomotor control, which may involve multiple online control processes during voluntary movement.

Description

Keywords

online control, optimal, vision, reaching, real-time

Citation

Kennedy, A., Bhattacharjee, A., Hansen, S., Reid, C., & Tremblay, L. (2015). Online vision as a function of real-time limb velocity: another case for optimal windows. Journal of motor behavior, 47(6), 465-475.

DOI

10.1080/00222895.2015.1012579

ISSN

0022-2895

Creative Commons

Creative Commons URI

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